The Flash
00:05-00:12
Generate and track in the glowing hand effect.
Comp in the multi-layered door animation.
Restore the original shadows to the scene.
American Family Insurance
00:12-00:15
Tack and comp matte painting, sandbox and garage.
Add in dust effects.
Key footage, rig removal, color correct and interactive lighting.
The Force Awakens
00:15-00:21
Removed BB-8’s puppet rig and wires.
Tack and comp matte painting.
The Flash
00:21-00:25
Comp in stadium CG and parking lot matte painting.
2.5D relight stadium in nuke
Add cars along the screen right expressway.
Capital One
00:25-00:29
Project setup and managed in Nuke Studio.
Green screen matte generation.
Retain shadow information in the key.
Layer in additional atmospheric effects.
Maintain a consistent look across all shots.
Cricket Wireless
00:29-00:37
The studio was shot in 3 passes to isolate 1.) the guy at the board with his reflection, 2.) the microphone, 3.) the both lit by its self .
Added lights and screen to the console.
Multi-layered exr comp.
2.5D relight.
Maintain a consistent look across multiple shots.
The Man in the High Castle
00:37-00:40
Set extension in the back, top and screen right.
Removal of anything moderen.
Match rack focus for set extensions.
Matte extraction for girl.
Turn
00:40-00:43
Generate and track in set extension.
Green screen matte extraction and additional roto.
Match rack focus for set extensions.
Pheonix
00:43-00:50
Roto and key matte generation.
Multi-layer exr integration.
Added shadows to couch.
Replaced picture in background.
Thinner
00:50-00:56
Composite multiple shot layers (cut and whole pencils shot separately.).
Paint in burn marks.
Added bubbling paint and metal heat trail just behind laser.
Generate laser and smoke in houdini.
Optical flare in Nuke.
Ford
00:56-00:58
Key and roto matte generation for CG set extension.
Rig removal in the reflection.
Camera tracking.
The Walking Dead
00:58-01:01
Spear extension.
Generate head wound.
Comp in blood splatter.
Fringe
01:01-01:04
Generate and animate cracks and dust in Nuke.
Rig removal in the reflections.
Character and extra roto.
Added camera shake.
The Mist
01:04-01:08
Camera Tracking.
Created a 3D card system templates for the team.
Character roto.
Maintain look over multiple shots.
Vegas
01:08-01:14
Car Roto.
Comp in desert set extension.
Key and roto the guy on the horse.
Comp in Neon lights.